Oct 23, 2007, 03:50 AM // 03:50
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#21
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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hmm... I could agree with some of those, escpeacially Insidous Parasite, it's very weak as it is now, but I feel Ritualist Channeling elites should be the ones changed, they are bad, and almost no one uses them.
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Oct 23, 2007, 07:59 AM // 07:59
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#22
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Academy Page
Join Date: Jul 2006
Location: SoCal
Guild: Dyed Black [db]
Profession: Mo/A
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Yeah I totally agree that there are some normal skills that need some fixing, but for the sake of this thread's topic, let's stick to the elite's I've mentioned or any ideas you have for other elites.
The biggest ones I really want to see changed are:
Mark of Protection
Ray of Judgment
Life Transfer
Air of Disenchantment
Aura of Faith
Lyssa's Aura
Mirror of Ice
Last edited by GiZMo; Oct 23, 2007 at 08:02 AM // 08:02..
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Oct 23, 2007, 09:09 AM // 09:09
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#23
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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... I don't suppose it occurred to you that doing such a thing might damage PvE?
Then again, PvP folks never give a mote of thought to that.
And if nerfing useful skills is bad for PvE, it wouldn't be quite as damaging potentially as buffing skills that are essentially only used by the monsters.
Your Ray of Judgement buff for instance (involving instant recharge)... would turn every creature with that skill (Fleshreaver Hounds come to mind) into an Acolyte of Balthazar level wipeout machine to any party with minions or spirits in (most). It would be quite disasterous.
Mark of Protection I know is used by Dolyak Masters, who can be a pain in the butt because of it sometimes. Admittedly your suggestions for that would probably only make them marginally more annoying.
Life Transfer doesn't seem to see a lot of use in PvE... though I've had it used against me quite unpleasantly in Alliance Battles, and I don't honestly think it needs buffing.
Buffing Aura of Faith would make the most unpleasant Monk Bosses in all of Prophecies even more hated: Coventina the Matron and Willa the Unpleasant. Unless it also involved nerfing other skills they have, I'd call it a completely unnecessary and indeed thoroughly unwanted change.
On the flipside... Mirror of Ice CERTAINLY needs a buff (as do many Water Elementalist skills), and Lyssa's Aura would be great if it wasn't Elite.
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Oct 23, 2007, 04:53 PM // 16:53
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#24
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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Quote:
Originally Posted by GiZMo
Life Transfer: keep the health degen the way it is but perhaps make the recharge much more reasonable. At least a recharge of 20 sec but a more popular way would be to bring it down to say, 10 or 12 seconds.
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This elite would be way over powered imo if the recharge was 10 or 12. At that fast you can easily keep up a constant -7 degen on target. I do agree that the recharge time is way to long though. I used to use it but the only way I use it now is coupled with Arcane Mimicry.
I think 20 would be nice. In order to keep it going continuously (actually you could only cast it 3 times w/o pause) then you would need Arcane Mimicry at least.
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Oct 23, 2007, 09:42 PM // 21:42
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#25
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Emo Goth Italics
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Quote:
Originally Posted by SotiCoto
On the flipside... Mirror of Ice CERTAINLY needs a buff (as do many Water Elementalist skills)
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water elites are fine as they are,cept for ofc....mirror of ice.
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Oct 23, 2007, 09:56 PM // 21:56
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#26
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Khasar
This elite would be way over powered imo if the recharge was 10 or 12. At that fast you can easily keep up a constant -7 degen on target. I do agree that the recharge time is way to long though. I used to use it but the only way I use it now is coupled with Arcane Mimicry.
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Hey, look! I can keep -7 degen on a target permanently, too! MoR and a Fire Wand is overpowered, aye?
Transfer sucks and really needs a buff.
Actually, I'm all for elites getting buffed - not stupidly overpowered *glares at a certain someone* - but to a useable level... diversity is fun.
Indeed, there's whole lines that need reworking to be useable, tbh - Communing and Blood Magic are the ones that spring straight to mind. Buuut... that's a discussion for another thread
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Oct 24, 2007, 12:07 AM // 00:07
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#27
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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how bout the porr ritualists who keep seeming to get nerfed? there Channeling elite spells suck.
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Oct 24, 2007, 12:23 AM // 00:23
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#28
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Academy Page
Join Date: Feb 2007
Profession: Rt/
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The only decent channeling elite is Offering of Spirit. If you're running a channeling build, there's just no good reason not to take that. The rest of them are so/so. But lets not even get started on how bad Clamor of Souls is...
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Oct 24, 2007, 02:38 AM // 02:38
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#29
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Stormlord Alex
Hey, look! I can keep -7 degen on a target permanently, too! MoR and a Fire Wand is overpowered, aye?
Transfer sucks and really needs a buff.
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Yeah, but you are also forgetting the perminent + health regen you'd have from this new life transfer too.
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Oct 24, 2007, 02:46 AM // 02:46
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#30
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by HawkofStorms
Yeah, but you are also forgetting the perminent + health regen you'd have from this new life transfer too.
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14 health a second is really pathetic, not worth mentioning.
LT needs a low recharge time, a nasty effect on (premature) end, or a combination of both to be a viable elite skill. As it is now, it's really bad and is totally screwed by even the most mundane hex removal.
Life Transfer 5e 1c 10r
Elite Hex. For 6...14 seconds, target foe suffers 3...7 health degeneration, which you gain as health regen. When Life Transfer ends, you steal 30...78 health from target foe.
... I'd almost consider running in arenas, if Blood Magic actually did something.
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Oct 24, 2007, 03:12 AM // 03:12
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#31
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Krytan Explorer
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
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Quote:
Originally Posted by PureEvilYak
Well, this is what you get when you combine PvP and PvE games. You can't effectively balance both, so there must be compromise.
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Quote:
Originally Posted by SotiCoto
... I don't suppose it occurred to you that doing such a thing might damage PvE?
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That's a load of garbage.
PvP based balances might "ruin" your favorite builds, but they won't make PvE as a whole unworkable. Since the opposition in PvE is automated, it will always be easier to find things that work there than it will be to find things that work in PvP. Since ANet has total control over everything in PvE (less so in PvP) and can make the attendant changes if necessary, the game will (and should!) always be balanced around PvP. I remember when they instituted that 5 second Soul Reaping timer (Which I think they should remove, along with SR from spirits), people here and elsewhere were screaming that PvE MM functionality was "ruined" and that their necromancers were "useless" now in PvE. And now one of the most widely used PvE builds uses 3 SR abusing Necromancers.
Something will always work in PvE; that you might have to change a skill or two as the result of a PvP based skill balance won't be the end of the world. There doesn't need to be a compromise at all. Just make PvP the main priority when drafting a skill balance
Last edited by Nadia Roark; Oct 24, 2007 at 03:15 AM // 03:15..
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Oct 24, 2007, 04:55 PM // 16:55
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#32
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Personally AM a fan of glimmer of light however healing from it is still low to be an elite skill, I'd say raise to 105hp max heal (at 16 prayers).
- Ganni
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